jdavidbakr wrote:
The problem with that is that each player is going to require a different contract, depending on their skill - so you don't want to offer them all the same contract, and I'm not even sure you want to offer them all exactly what they are asking for. I usually change something about the contract or at least give pause about each contract to make sure I want to make the offer.
Once you get past that second year of the league the contracts should start to expire more staggeredly.
Staggeredly.....nice new word there :)
I thought that maybe some
script logic could work its magic and figure out that if you have X amount of cap space with 30+ players requiring new contracts that based on how good(y) and valuable(z) they are to the team could be worked out?
As it stands now I have a team where possibly half of them will end up leaving because I find it quite difficult to do and tremendously time consuming.
I've drafted well and the 'futures' of a lot of the players are golden and as such require more $ to sign, seems a bit crappy to get penalised in that way.
Its a shame this can't be implemented.