I figured I'd write this out because I'm losing interest in the game. I've gone to a ridiculous offensive system that passes the ball up to 90% of the time on all downs and distances. You'd expect a system like that to produce a lot of passing yards, which it does, but it also produces a decent completion ration (~60%), solid TD:INT ratios (~2:1) and reduces sacks (~45 given up on >700 drop backs).
Some examples:
MFN-19: 729-419 - 57.5% - 5,818 yards - 46 TDs - 24 INTs - 45 sacks given up (rental QB, untweaked playbook)
Cust-10: 748-439 - 58.7% - 5,832 - 40 TDs - 32 INTs - 45 sacks given up (more INTs from this guy than ideal, but I'll explain later)
MFN-1 (through 7 games): 306 - 180 - 58.8% - 3,246 yards - 32 TDs - 8 INTs - 9 sacks given up (consider this a preview of v0.4.1)
Private-75 (through 12 games): 607 - 398 - 65.6% - 5,976 yards - 53 TDs - 21 INTs - 22 sacks given up
A Quick Note on QBsThis system works best with a fast QB with good accuracy and good look off. Arm is nice, but the rest is just gravy.
You will throw INTs in this system. Part of this is because of the sample size. when you throw more than 700 passes, there are more chances for the defender to intercept it. The other thing to keep in mind is that the number of interceptions your QBs throw is directly related to your QBs accuracy. The more accurate, the more interceptions (to a point). Low accuracy QBs miss wide, but complete fewer passes. High accuracy QBs complete more passes, but put the ball into the defender's window more. It's a trade off. You'll just need to live with it. That said, when you're keeping your TD:INT ratios above 2:1, it doesn't matter when you throw 25 INTs in a season.
ExploitinessNot going to lie, this system focuses on all of the passing exploits, which you should all know already, but let's recap.
1) Your best offensive player should be a WR. - Probably the least thought of move, but I know a lot of owners are already doing this. Put those all 100 RBs and TEs at WR and watch their numbers explode.
There are some reasons for this.
WRs are not naturally generated with break tackle, which is a ridiculously overpowered skill in the secondary. When a WR breaks a tackle, he's basically gone.
There is a disportional number of all 100 offensive skill players versus all 100 defenders.
Most WR versus DB attributes favor the WR. 100 courage can make even the sloppiest hands WR an absolute threat down field. Couple that with good break tackle, and you have a potential home run threat every time the ball is in the air.
Slow WRs are still good WRs. Got a WR with 100 SP, but 255 pounds on him. Don't worry. He'll shed the weight. In the meantime, he'll still dominate unlike a RB in a similar situation.
RBs and TEs don't need to be super stars so don't waste your best players at that position. RBs only really need 4 attributes and you should know what they are. TEs depend on the system. I want mine fast, good receiving skills, good run blocking. I probably could just make them all WRs though since weight doesn't matter in blocking yet.
2) DBs fatigue faster than WRs and recover slower. - Not going to lie here either. I got pretty pissed off watching my CB3s get burnt for long first down after long first down on third and long plays before the adjustable fatigue meter came into play. Even with adjustable fatigue, DBs wear down much faster than your top WRs. So the more passing you do, the more tired those DBs get. I have had multiple games where my QB started 1/10 and ended up 30/50.
3) Six offensive lineman are best. - There are a lot of plays in 014 and 113 set that keep the TE in as a blocker. Find them and sub in your best blocking OL. Do it. Do it now.
How It WorksI'm not going to go through my game planning matrix, plays, or rule build in detail. But here are the basics:
1) Focus on short passes. - Your best player is a WR. Get him the ball quickly and let him make plays.
2) Use rules to control when to run. - This is a must. You have to know situationally when to run the ball, especially when protecting a lead late.
3) Appropriately use depth chart overrides. - If you have a bunch of RBs that have no business catching the ball, don't use them in obvious passing situations. If your TE is your best WR3, but you want to leave him at TE, override your depth chart.
There is more to this, but I wanted to put this out as a general outline since the topic has started to come up in MFN-1 regarding offensive production.
Last edited at 3/19/2017 8:24 am