jhartshorn wrote:
Quote from previous post:
Re: Custom Player Weights (Need Explanation)
By parsh
9/02/2016 7:30 pm
Someone posted this awhile back in the forums, so I feel it's okay to repost .. I saved it because I think it has a bunch of good info. Whoever originally posted this .. thank you
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"Top Attributes (in order)
QBs -- Intelligence, Scramble, Arm, Accuracy, Lookoff, Release
Analysis: Intelligence helps the QB learn plays, which is essential. Scramble affects accuracy on the move. You can expect your QB to be on the move 70-80% of the time regardless of how good your OL is until changes are made to the passing game.
Speed has to be in there, unless you 'manually' ignore all QBs with less than say 35 Speed (not sure the actual cut off, but there is a number where he's just to slow for anything else to matter).
So you wouldn't have to actually weight it if you just took your Top QBs and the took all the slow guys off the list.
Benny Worrell was perfect... should have been Drew Bledsoe or Troy Aikman... but he had the kiss of death wasting 100's in FOV and Look Off, High 90's in Accuracy and Release, and 80 in Arm.
I mean, they clocked Tom Brady, Troy Aikman and Drew Bledsoe with Sun Dials, Joe Montana was never 'fast', nor was Dan Marino. But apparently in MFN you need an Olympic Sprinter at QB... even if he had both arms amputated.
To make it worse you can't even get him to target some one safe like a TE even when you only use 2 TE Sets and pick all the Plays that have TE in the name.
Don't get me wrong, I'm loving the game. I just now know to take all logic and reason, abandon it, and see what sticks to the wall. At least I'll always have Phillip Bolden, my MLB turned DE with 40+ Sacks a Season.