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Main - General MFN Discussion

Not again

By dmcc1
10/13/2015 6:06 am
1st game of season, star QB out for 12 weeks. Is there a hidden stat for injury proneness?

Re: Not again

By jdavidbakr - Site Admin
10/13/2015 12:08 pm
dmcc1 wrote:
1st game of season, star QB out for 12 weeks. Is there a hidden stat for injury proneness?


There is not, it is a simple probability based on fatigue, current injury level, and conditioning.

Re: Not again

By oukjweather
10/13/2015 12:38 pm
I'm suffering a lot of injuries even with my fatigue value set to the minimum suggested with players who are fully conditioned. I guess the probabilities are just out to get me right now.

Re: Not again

By WarEagle
10/13/2015 2:41 pm
At what "injury level" will a player be pulled from a game?

For example, if a player suffers an injury during the game that would have him listed as "doubtful" in the depth chart, will he remain in the game until he is injured enough to be "out"?

Re: Not again

By Morbid
10/13/2015 2:47 pm
WarEagle wrote:
At what "injury level" will a player be pulled from a game?

For example, if a player suffers an injury during the game that would have him listed as "doubtful" in the depth chart, will he remain in the game until he is injured enough to be "out"?


This, I would like to have an option on my gameplan that if a player id injured whether to allow him to continue to play.

For example be able to set it to allow probables only to return but nothing worse than that.

Many times I have seen a HB get injured in the game and then later in the game get injured again and then next thing you know he is questionable or out by the time game is over

Re: Not again

By fumblestruck
10/13/2015 9:03 pm
Morbid wrote:
WarEagle wrote:
At what "injury level" will a player be pulled from a game?

For example, if a player suffers an injury during the game that would have him listed as "doubtful" in the depth chart, will he remain in the game until he is injured enough to be "out"?


This, I would like to have an option on my gameplan that if a player id injured whether to allow him to continue to play.

For example be able to set it to allow probables only to return but nothing worse than that.

Many times I have seen a HB get injured in the game and then later in the game get injured again and then next thing you know he is questionable or out by the time game is over


+1

I have had the same thoughts. I'm like dude, if he's going to get more dead, then just pull him. I wouldn't play anyone beyond "probable" or whatever the green one is.

Re: Not again

By Kenchi
10/14/2015 3:32 pm
I've got 4 players Questionable (3 are starters) from the last game alone, with under developed back-ups, I had back-ups on the depth chart, if they don't get used for injuries, what good are they on the depth chart?

There are no FA's with any kind of talent worthy of picking up. Would either have to trade Draft Picks away, IF I can find a deal for replacements.....not likely!

3 are out for 6 weeks, one for 5 weeks. Devastating!!
Last edited at 10/14/2015 3:34 pm

Re: Not again

By dmcc1
10/15/2015 8:13 am
Unbelievable. 2nd game of season my back up QB is injured (probable 3 weeks).

Re: Not again

By WarEagle
10/15/2015 8:24 am
dmcc1 wrote:
Unbelievable. 2nd game of season my back up QB is injured (probable 3 weeks).


Are you thowing a bunch? JDB has said he put things in place where if you pass too much, your QB is more likely to get injured (same goes for running too much).

I don't like this at all, but that's the way it is.

Re: Not again

By dmcc1
10/15/2015 8:30 am
Had no choice in the last game. Also had 2 of my 3 RB's out injured so the running game wasn't much of an option..

The first QB was injured less than 9 minutes into the 1st quarter of the first game of the season when fully fit and conditioned so I doubt that was due to overpassing :)

Edit Just checked my last game and Milwaukee passed more than I did with a veteran QB and somehow he survived the game. Just bad luck. Twice!!!!
Last edited at 10/15/2015 8:34 am