Smirt211 wrote:
60 - default for me unless I'm looking for a competitive advantage. Mmm, competitively one league added a new rule each year and got me mad - challenge wise - I thought long and hard and moved the slider to zap back hard at the rules as my strike back. I can't detail due to it being current. :)
and nah, like when Ray throws out whack-y fatigue levels or that 25-30 stuff you mentioned. Those rates = just looking for L's.
Backfield
32
Offensive Line
22
Receivers
41
Tight Ends
29
Defensive Line
24
Linebackers
36
Secondary
44
These are pretty low but at least we are 11-2. No rules , no overrides, no scouting, and same game plan......I bet most positions are above 80% of possible snaps. Rb gets an extra fatigue hit. It builds up through out the game. It was tossed around to build up through the season too.
You guys are right about fatigue/ conditioning. Watch how quick they get pulled with real low conditioning....especially if they have to run far on that play or consecutive plays
4.6 has more drawn out drives ...like they said you want your stars on the field when it counts. So substituting is more important. If your d gets a lot of three and outs 25 works for dline . If you have 44 for dB that long drive will have backups in when you opponent is in the red zone. Not good.
Once the guy hits a level you set he gets pulled. Then the next guy is up. The same happens to him and if the first guy has not recovered enough it moves on the 3rd player and so on. The lower the settings the more frequently the logic will search down the depth chart. Real low will have your Rb 3 getting most snaps.