our drop rate is near the nfls but once you add in the factors of play overuse and long distance passing algorithm you'll get higher than average numbers. Bringing in a qb off the bench ,while that penalty is first applied, results in a ridiculous number of drops. Same for sacks...the longer the pass category is the more sacks you will allow. Its just how 4.5 is.
I played a rookie FA with 40 accuracy in beta where the long distance penalty was lessened. The big difference was he completed his first pass despite coming off the bench cold, and he continued to complete passes even when plays were overused. That will never happen under the 4.5 code.
Man coverage is so far ahead interms of development for 4.5. It has made accuracy so touchy, causing a high amount of drops and wild passes.
this play was late in the game, and the LBer , in man, had 40 something punish. He gets a boost cause the play was overused....got a good roll and intimidated the back into dropping that pass.
Good or bad result....theres definitely too many drops at crucial times under 4.5. you can actually play crappy CBs and just hope the wr drops it. Thats not to footbally to me.
Drops and knockdowns are intertwined and knockdowns are super high now and continue to be in beta, but the majority of gamechanging drops like this one are a thing of the past.
Here I blame accuracy or arm here as both effect accuracy. Man coverage was lessened in beta as well, which allows a more functional window of success in terms of useable accuracy. Lowering the value of accuracy in beta and making more QBs more viable options.