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Main - General MFN Discussion

Re: Hidden Attributes

By Gustoon
5/20/2015 1:13 pm
benguigui wrote:
Just a quick question.

does the performance of injured player is proportionnal to their health... For example, if a WR have a pass ctching rating at 80 and a hand health rating of 90, he will performed as a 72 rated pass catcher?

If it is the case, I guess the healthy segond stringer will often be better than the injured starter given the player population distribution in the game.


Yeah, pretty much although I'm not sure on how the loss in % works out.

Re: Hidden Attributes

By jdavidbakr - Site Admin
5/20/2015 1:21 pm
benguigui wrote:
Just a quick question.

does the performance of injured player is proportionnal to their health... For example, if a WR have a pass ctching rating at 80 and a hand health rating of 90, he will performed as a 72 rated pass catcher?

If it is the case, I guess the healthy segond stringer will often be better than the injured starter given the player population distribution in the game.


Injuries are attribute-specific in how they modify the player's ability - so if your WR has a pass-catching rating of 80 and an arm or hand injury, his rating will decline; if he has a leg injury, his pass-catching rating won't decline, but his speed and route running skills will.

You are correct that the modification is linear based on the degree of injury; however, it's not as extreme as your example. Each injury will compound with a maximum 25% reduction - so if your WR has a 90 on his hand injury, he will have about a 2% reduction in his pass catching skill. If he has 50 on both his hand and his arm, his pass catching skill will reduce by 14% for his hand injury (i.e. 86%) and then again 14% (or, another 86% off from the first 86%, taking it to 73%) so his 80 skill will actually operate as a 59.

Re: Hidden Attributes

By WarEagle
5/20/2015 1:45 pm
Are these reductions in skills reflected on the player card, or just the in-game performance?

Re: Hidden Attributes

By jdavidbakr - Site Admin
5/20/2015 2:01 pm
WarEagle wrote:
Are these reductions in skills reflected on the player card, or just the in-game performance?


Just in-game.

Re: Hidden Attributes

By benguigui
5/20/2015 3:47 pm
jdavidbakr wrote:
benguigui wrote:
Just a quick question.

does the performance of injured player is proportionnal to their health... For example, if a WR have a pass ctching rating at 80 and a hand health rating of 90, he will performed as a 72 rated pass catcher?

If it is the case, I guess the healthy segond stringer will often be better than the injured starter given the player population distribution in the game.


Injuries are attribute-specific in how they modify the player's ability - so if your WR has a pass-catching rating of 80 and an arm or hand injury, his rating will decline; if he has a leg injury, his pass-catching rating won't decline, but his speed and route running skills will.

You are correct that the modification is linear based on the degree of injury; however, it's not as extreme as your example. Each injury will compound with a maximum 25% reduction - so if your WR has a 90 on his hand injury, he will have about a 2% reduction in his pass catching skill. If he has 50 on both his hand and his arm, his pass catching skill will reduce by 14% for his hand injury (i.e. 86%) and then again 14% (or, another 86% off from the first 86%, taking it to 73%) so his 80 skill will actually operate as a 59.



Thanks

Re: Hidden Attributes

By Black Adder
5/26/2015 9:23 am
JDB,

How do you put a player on IR?

I can`t see how to from looking at his player card.

Cheers.

Re: Hidden Attributes

By Kenchi
5/26/2015 9:43 am
If you can't find it on his card, he is NOT eligible to be put on IR.

That's the way I understand it.

Re: Hidden Attributes

By jdavidbakr - Site Admin
5/26/2015 9:44 am
A player must be in "Out" status in order to be placed on IR. If he is in "out" status, there will be a button on his player card to place him on IR.

Re: Hidden Attributes

By Black Adder
5/26/2015 9:49 am
jdavidbakr wrote:
A player must be in "Out" status in order to be placed on IR. If he is in "out" status, there will be a button on his player card to place him on IR.


Yeh I thought that would be the case,

Check out MFN1 MIA roster ,both Rice & Perry are OUT ,no button on their card.

Re: Hidden Attributes

By Sardean
5/26/2015 9:56 am
i had 2 players in a team that were out and never saw a button, i didnt know there was an IR