benguigui wrote:
Just a quick question.
does the performance of injured player is proportionnal to their health... For example, if a WR have a pass ctching rating at 80 and a hand health rating of 90, he will performed as a 72 rated pass catcher?
If it is the case, I guess the healthy segond stringer will often be better than the injured starter given the player population distribution in the game.
Injuries are attribute-specific in how they modify the player's ability - so if your WR has a pass-catching rating of 80 and an arm or hand injury, his rating will decline; if he has a leg injury, his pass-catching rating won't decline, but his speed and route running skills will.
You are correct that the modification is linear based on the degree of injury; however, it's not as extreme as your example. Each injury will compound with a maximum 25% reduction - so if your WR has a 90 on his hand injury, he will have about a 2% reduction in his pass catching skill. If he has 50 on both his hand and his arm, his pass catching skill will reduce by 14% for his hand injury (i.e. 86%) and then again 14% (or, another 86% off from the first 86%, taking it to 73%) so his 80 skill will actually operate as a 59.