Phaldun wrote:
setherick wrote:
We all know in reality what plays should give you an advantage based on player talent. If I know a team throws to the RB 18 times a game I should be able to defend it. Anyway, I guess I’m just tired.
I completely agree with this post. The more data I've looked at for 4.5, the more I'm convinced that player attributes don't mean anything for defense at all.
And on offense the two attributes that seem to really matter are Courage for WRs and Route Running (but only for RBs). B&R Avoid is nice, but WRs don't stutter step anymore, so they don't need RR at all.
I disagree. The Route Running and B&R attributes are huge for the WR position. Its half of the reason why those B&B routes for the #2WR...., and others, work so well. It is also why some of the low ranking WRs that have high Route Running, B&R Defense, Acc, and Speed find success. These are the ones that can have Catching ability in the 50s and 60s, but you look over at the Pass Reception Courage, and it is in the 80s and 90s. PRC takes effect when your receiver burns and zips past the defender wide open....the courage to catch the ball when you are wide open. The B&R defense for the WR fights against the Punish Receiver and Bump & Run coverage of the defender. It is my opinion that the Punish Receiver attribute helps the defender's Bump & Run coverage at the line as soon as the football is snapped. Every defender I have that has Punish Receiver in the 80s and 90s usually have at least over 50 and higher in Bump and Run coverage....usually higher. Now if the Route Running is low, you will see that the QB doesn't throw to that receiver as often. If the RR and B&RD is high on a WR, combined with reasonable Acc and Speed, they get open a whole lot more. This is all part of scouting your opponent.
I like bump cause it ensures the timing of reads patterns as drawn out. That part is pretty random as bump is assigned based on how fast and how high the bump ratings are on that play .
Speed and acceleration are great and I agree high Route will draw more targets , but I think it's more about the reads by the qb. Certain plays just end up with alot of the same targets no matter how tight the coverage is ......or how good the qb or wr is.
Courage is great cause of how tight man coverage is. I have a guy with ....
Max Speed 89
Acceleration 79
Strength 66
Intelligence 100
Pass Catching 84
B&R Avoidance 100
Route-Running 64
Pass Rec Courage 94
At wr2 he gets plenty of targets , catchovers, big gains and TDs with 64 route. But it's probably mostly on a dozen different passes . With play overuse penalties, what ratings is his 64 really facing most of the time.
I had a 6'4 231 pound wr who played fb te and the slot. My hopes were that his 94 route would draw targets but I knew his 35 bump and run would get him stood up often and mess with timing . Still in the slot, at 90 speed even when he lost the bump roll the qb would still target him, but he either draw a PI call or get a catch over for 8-9 yards. Risky strategy , but really effective at times with the right plays . 4.6 is not really like this as bump seem to have been lowered a bit.