Ludicrous and bad for the game.
My rookie team was/is having problems losing late in games because my backup QB can only complete passes to the opponent. Okay, so he had only 200 plays experience and was making a minimum salary. Perhaps expected.
Another team recently let go of a veteran QB with 9 years and 5000+ plays experience and I picked him up to try to stop this nonsense, paying him a cool $2.7 mil/year to combat player fatigue.
And... (Drum roll pls)...
If you know anything about the way MFN is being ruined, you guessed it. My $2.7mil walk- on is doing WORSE than the mininmum salary joker.
The logic is simple. Why have a backup QB if he can ONLY lose games for you? What is the point of this nonsense?
How is one supposed to combat QB fatigue and errors if the only option available (other than some cheat) is a no-go?
I strongly suspect that this change came about because some whiner cried to the brass that his all-powerful team with the league's best QB lost on a couple flukey/lucky plays to a much lesser team with a well-trained backup QB.
Too **** bad!! In the real world (ahem) that kind of stuff DOES OCCASIONALLY HAPPEN!
GET OVER IT!
In a realistic sim, you're going to lose some of the time, AND THE BETTER TEAM DOES NOT ALWAYS WIN!
Take your occasional losses like men and stop pressing for changes that are ruining this game.
If I refuse to participate in more than one league, how can it be any wonder? How much of this crapola are we supposed to put up with?
I'll say it again. Second time.
No fun. No fun at all.