I recently returned to MFN at the request of my bro and, hopefully, to have a little fun.
Not having fun. Zero. Zip. Nada.
Problem?
No one expected MFN to be perfect. There were always glitches and bugs.
But a couple of years ago when I first joined MFN, even with the bugs, the outrageously ridiculous game endings, all kinds of glitches, and engines which relied almost exclusively on one player rating (speed), the games were still fun to watch and teams fun to manage because, a lot like life, almost anything could happen.
The problem with the latest release is that there is almost no "realistic, life-like, randomness." 4.5 seems to have been written by someone who seems to think that everything in life, every happenstance or result, can be calculated down to an exact equation.
Wouldn't that be nice.
Well, life doesn't work that way. But MFN now does.
For example, whenever a new player or player training in a new DB position defends a pass, there is automatically a pass interference penalty as the result. (10 or eleven in the last game I watched).
As another example, It is now basically impossible for the average backup QB to come off the bench and complete a pass. Any pass. Ever.
Ridiculous numbers of interceptions.
Stop a replay and look at the rating and experience of any two players about to be involved in some interaction (blocking, tackling, pass defending, etc). The results of those interactions can be determined beforehand with virtually no variability.
Young players with great potential (long blue bars) but low current ratings (red bars) perform exclusively at the 'red' level and never at the 'blue' level. Or anywhere in between. So young QBs, for instance, with great potential can go 0 for 173 with 25 ints and will never be able to complete even a 2 yard pass, until their blue bars turn mostly red.
It IS realistic that young, inexperienced players would perform inconsistly (that is, somewhere along their 'blue' bars somewhat randomly) when compared to their veteran counterparts who would be much more consistent.
It is NOT realistic that until an inexperienced player reaches some predetermined length of their 'red bars' that they can never, ever be successful at anything, at all. But this is MFN today.
I could go on and on, but to make it short and simple - from the standpoint of realism, 4.5 has implemented the worst changes and design decisions I've ever seen or could ever imagine.
Just awful.
And, most importantly, it is also absolutely no fun when every result can be boiled down and predicted by some exact calculation, which seems to be the evident intention of the current game engine.
Not realistic and no fun at all.
Two big thumbs down.
Last edited at 4/07/2019 10:44 pm