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Main - General MFN Discussion

Re: People are leaving MFN

By Smirt211
4/16/2019 11:26 am
Agreed, you're right!

I still see perfect play call matches hit every now and then. WR Deep per se on an in-seam explosion while the CB #3 is invading the backfield.

Or a kamikaze Double Safety Blitz blowing up in the defense's face like a Jokey Smurf present. :)

Re: People are leaving MFN

By Michael77
4/16/2019 9:45 pm
Here is a play where somehow the CB (Helwig) caught up to the WR and tackled him. The WR has 75 acceleration and 88 max speed. The defender has 77 acceleration and 88 speed. Basically no difference at all in speed. And not to mention his tackle ability is like 25..lol. But look how he sped up and easily caught the WR on a sure TD in old codes: https://ncaa-football.myfootballnow.com/watch/2954#552173
Last edited at 4/16/2019 9:45 pm

Re: People are leaving MFN

By Smirt211
4/16/2019 9:51 pm
Helwig. There's your issue, man. He has Ultimate Warrior blood lines. How can you contend with that?

https://en.wikipedia.org/wiki/The_Ultimate_Warrior
Last edited at 4/16/2019 9:52 pm

Re: People are leaving MFN

By Michael77
4/16/2019 9:52 pm
Haha yeah he does. Even has his own Slim Jim commercials (if you remember those)..haha

Re: People are leaving MFN

By Smirt211
4/16/2019 9:53 pm
ha ha it fits since this code is full of the MADNESS.

some of that Macho Madness. :)

Re: People are leaving MFN

By Smirt211
4/16/2019 10:03 pm
Wait, how is this a safety???

https://rundfined.myfootballnow.com/watch/2506#442095

Re: People are leaving MFN

By punisher
4/16/2019 10:11 pm
Smirt211 wrote:


looks like RB was pushed all the way back to the end zone for that safety .

i thought forward/backward progress doesnt allow that to happen or if the referee sees that what happens it nullifies what occured (fumble , safety , etc)

Re: People are leaving MFN

By Smirt211
4/16/2019 10:13 pm
Agreed on both accounts. Pushed back, 2nd effort run maybe and then forward progress factors in, too.

Maybe it's play not blown dead, 2nd effort run to a safety.

Re: People are leaving MFN

By raymattison21
4/16/2019 10:33 pm
Michael77 wrote:
Here is a play where somehow the CB (Helwig) caught up to the WR and tackled him. The WR has 75 acceleration and 88 max speed. The defender has 77 acceleration and 88 speed. Basically no difference at all in speed. And not to mention his tackle ability is like 25..lol. But look how he sped up and easily caught the WR on a sure TD in old codes: https://ncaa-football.myfootballnow.com/watch/2954#552173


IDK if that was their functional speed throughout the entirety of the play . TheRe is a difference in weight in pounds and Fatigue is calculated per frame. I have noticed heavy dbs or lbs do not play as fast as their ratings would indicate . Fatigue builds throughout the game as well.

Yet I cannot see how parabolic ratings would change this except the old code uses a thrust force algorithm to calculate speed. That hasn't changed but the parabolic changes would show a larger impact between smaller differences favoring the higher one.

I am ok with the parabolic effect here, but tightening that part of the code along with other parts has highlighted the weaknesses in the fatigue code. I pretty sure he could just lower the fatigue penalty ,and some other part will be out of whack then, but I would like a rewrite of sorts there too.

If your wr was listed at db he probably wouldn't have got caught . ..pending workload /injury /if he broke a tackle. That stuff slows them down considerably . Under old codes I was out run by a 72 speed player when my guy was 88. I am kinda glad it's the other way around.


Re: People are leaving MFN

By Beercloud
4/17/2019 6:40 am
In RL I think carrying the rock will slow you down some.