Michael77 wrote:
Here is a play where somehow the CB (Helwig) caught up to the WR and tackled him. The WR has 75 acceleration and 88 max speed. The defender has 77 acceleration and 88 speed. Basically no difference at all in speed. And not to mention his tackle ability is like 25..lol. But look how he sped up and easily caught the WR on a sure TD in old codes:
https://ncaa-football.myfootballnow.com/watch/2954#552173IDK if that was their functional speed throughout the entirety of the play . TheRe is a difference in weight in pounds and Fatigue is calculated per frame. I have noticed heavy dbs or lbs do not play as fast as their ratings would indicate . Fatigue builds throughout the game as well.
Yet I cannot see how parabolic ratings would change this except the old code uses a thrust force algorithm to calculate speed. That hasn't changed but the parabolic changes would show a larger impact between smaller differences favoring the higher one.
I am ok with the parabolic effect here, but tightening that part of the code along with other parts has highlighted the weaknesses in the fatigue code. I pretty sure he could just lower the fatigue penalty ,and some other part will be out of whack then, but I would like a rewrite of sorts there too.
If your wr was listed at db he probably wouldn't have got caught . ..pending workload /injury /if he broke a tackle. That stuff slows them down considerably . Under old codes I was out run by a 72 speed player when my guy was 88. I am kinda glad it's the other way around.