I have had several people on the forums as well as privately bring up some issues with the more recent player ratings, and the fact that the player quality seems to have declined recently. I intend to write a blog post about this but thought I'd start with a thread so I can see what kind of questions this topic might bring, and also in a less formal format so I don't have to organize my thoughts as much as I need to for a blog post.
First, here's my vision for the player ratings: you have complete control over them. You can go into your settings and adjust each position, weighing different attributes than the default as you desire. So a player might be rated 99 for you and only 50 for your opponent - because, maybe, you only care about the pass blocking attribute, while they have a higher rating for the discipline etc.
The secondary attributes - like discipline, intelligence, speed (for players whose speed doesn't matter a lot like the OL), etc - are probably bringing your overall ratings down, because those attributes have been randomized quite a bit recently whereas before they all maxed out with the primary attributes. I just went through and tweaked the "recommended" values to help the 'sticker shock' when you take over a team - because they had some of those attributes weighed higher than they should.
So if you are looking at the draft class and don't like what you see, look more closely at the players in question - I want you to do that, that's a big part of the game. Look at the individual strengths and weaknesses, not just at the overall composite. And make the composite ratings what you want them to be - and save a few, if you like, and switch between them as you make various decisions.
The "average" player in the league is in the 50's. You shouldn't be able to have more than a few 90's rated players on your team, and they should demand a lot of money, and you should have to have players in the 50's to fill your roster. I am hoping you also need to start players in the 60's. If you have lots of 80's and 90's rated players, you should have a very hard time keeping them and staying under the salary cap. Also, the functional difference between a player in the 60's and a player in the 90's is less than you might think - while a 90's rated player will beat a 60's rated player most of the time, the 60's rated player can still beat the 90's rated player. Essentially, a 60's rated player will throw the perfect pass or kick the perfect kick less frequently than a 90's rated player, but these are all professionals and wouldn't even be in the league if they weren't competent to a reasonable degree.
Are we there yet? No, there really are some leagues with too many superstar players. This will take time to sift itself out. But it should start to resolve itself especially with salary cap issues - I have fielded a few questions about owners not being able to re-sign some of their superstars because they are asking for too much money - and if all goes as planned, we'll see more players entering free agency with higher ratings because of the salary cap, which will spread out those superstar players among the teams more.
Thanks for sticking through this post, I know it's disjointed but I wanted to throw these thoughts into a public forum. And I really do appreciate your patience and input as the game develops.