setherick wrote:
Add this to the list:
3) Spots in player created leagues should cost 6 credits, which would require players that want to play in those leagues to buy at least 1 credit. This would mean that every player would be _invested_ in their team. But before you can do that, the talent pool for leagues needs to be normalized. No more 15 SP skill players. No more 15 ST DL, OL, or LBs. No more 15 INT QBs. Etc. Once the key attributes for each position are normalized and secondary attributes actually matter, then it'll be a lot easier for all players to compete.
And the thing I would add to this now that I've thought about it more is make renewal in these leagues cost 6 credits every time, but make customization completely free. That way players are going to have to spend to get the credits to renew. I believe this works out to about 6 bucks a year if you have to renew every two months, which is what I think the renewal rate is, which is not a bad subscription rate.
So if you have 10 leagues that are completely full that means you have a subscription rate of 320 * $6 = $1,920. That's not enough to retire on -- sorry JDB -- but it would go a long way to pay for the server space and bandwidth. (The immediate counter argument is that everyone would just go out and spend $40 to get credits at 0.20 per, and I say let them. This argument is basically the gym membership argument where you want a bunch of people to spend money on time that they are probably not going to take full advantage of.)
And you would still have the free leagues to attract new players. They would just be on the Beta engine since you are getting free labor out of those folks anyway.
Last edited at 10/23/2017 6:36 pm