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Main - General MFN Discussion

Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released

By Booger926
9/12/2017 5:35 pm
hchoudhry17 wrote:
He said there will be a hidden cap on speed for the bigger guys

There should not even be a hidden cap. OL X should be rated as compared to others similar as well as being rated as compared to the rest of the players. (Positional / Overall)

Also, should there be a "Hidden Cap" on Strength for smaller guys as compared to Bigger guys? OL/DL bench 225lbs 35-50 times while 198lb WR barely make lifting 225lbs 15-20 times. Can you see where I am going with this?

Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released

By jlyman
9/12/2017 10:13 pm
Booger926 wrote:
hchoudhry17 wrote:
He said there will be a hidden cap on speed for the bigger guys

There should not even be a hidden cap. OL X should be rated as compared to others similar as well as being rated as compared to the rest of the players. (Positional / Overall)

Also, should there be a "Hidden Cap" on Strength for smaller guys as compared to Bigger guys? OL/DL bench 225lbs 35-50 times while 198lb WR barely make lifting 225lbs 15-20 times. Can you see where I am going with this?


This is how I understand it. I may be wrong, but it makes sense to my addled brain.

A player with 100 speed could run a 100-yard dash in 10 seconds. A player rated at 50 would take 50% more time to cross that distance, say, 15 seconds. The ratings are then tied to their weight, which is tied to their frame.

What I'm unclear about is if these types of ratings of current players will be suddenly changed when the new season starts. Is that going to be the case? If so, that'll be interesting. :)

Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released

By WarEagle
9/13/2017 5:51 am
That's not what he means with the speed.

Your 300 lb OL with a 100 speed rating will no longer have a 100 speed rating. When your league begins on the new engine his speed rating will be 70 (for example).

If he lost weight that rating would increase, and if he gained weight that rating would decrease.

Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released

By jdavidbakr - Site Admin
9/13/2017 9:08 am
WarEagle is correct. The actual 'speed' and 'acceleration' values in the engine itself are not changing; the only thing that's changing is that it is being presented to you in a more understandable way, where you can now compare players' actual speed and acceleration more accurately.

Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released

By Chiwaruchk
9/13/2017 3:33 pm
Love the new "do not draft" feature!

Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released

By jhartshorn
9/13/2017 4:15 pm
Lots of the detail goes over my head but I just love the fact jdb is an active game owner wanting to improve our game! :)

Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released

By punisher
9/13/2017 4:39 pm
jhartshorn wrote:
Lots of the detail goes over my head but I just love the fact jdb is an active game owner wanting to improve our game! :)


well he did say that he wanted his game to be the best one out there or i think he did say that

so for this game to be the best one out there he has to be active 24-7 and always making improvements on the game when it needs it and probably when it doesnt.

either he has done a wonderful job and i hope he would take a break even if is a small one because he really has outdone himself this time.

Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released

By punisher
9/13/2017 4:52 pm
jdavidbakr wrote:
Today I am excited to announce the release of the 0.4.2 game engine! This release is not as significant as the 0.4.1 release was, but does have some cool updates. Here is the list of the majors:

* Weekly Player Awards - players of the week, players of the year, all-time team, etc - all are now going to be generated by the engine.
* Players are now assigned a hidden 'frame' attribute, which is the weight their body will trend towards. The further away their goal weight is from their frame, the less likely they will achieve it.
* All draftable players now have a 'do not draft' checkbox that will prevent them from being drafted, even if your auto draft rules put him at the top of the list.
* Speed and acceleration are now displayed relative to each other. Up till now, speed and acceleration were impacted by the weight of the player, so a lighter 90-speed player would be faster than a heavier 90-speed player. With this update, all 90-speed players will be the same speed, regardless of their weight. (Consequently, heavier players will have a natural cap to their speed and acceleration that they did not have before.)
* Penalties on change of possession no longer remove stats before the penalty
* Diving tackles have been added to reduce the defender escort incidents
* Additional text about injuries if a player is expected to return
* Rookies will develop faster, and their camps should show more significant movement.
* When a team gets awarded a waiver wire player during a single sim, they will drop to the end of the queue. This will reduce the ability of the worst team from grabbing all available waiver wire players.
* Bug where runners were going directly to the sideline should be fixed.

All leagues will begin to use the new engine after they complete their current season. Because of the issues during the last release, no leagues who have already turned into a new season will be given this engine.


Considering the fact no leagues that have gone into their new season will be given this engine i do believe i have found the first 7 leagues that will go into this in the order

1.) Paydirt Football League end of season stage = https://paydirt.myfootballnow.com/
2.) NCAA Football final game stage = https://ncaa-football.myfootballnow.com/
3.) USFL/WFL Final game stage = https://usflwfl.myfootballnow.com/
4) MFN 13 (1st league that isnt private or created) Conference Championship stage = https://mfn13.myfootballnow.com/
5) Custom 35 (1st custom conference ) Conference Championship stage = https://cust35.myfootballnow.com/
6.) Custom 28 Divisional Round stage = https://cust28.myfootballnow.com/
7.) MFN 65 Divisional Round stage = https://mfn65.myfootballnow.com/
Last edited at 9/13/2017 4:53 pm

Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released

By jhartshorn
9/13/2017 5:07 pm
Gotta long time to wait here:
19 - week 4
72 - pre season games
75 - late free agency

Suppose it gives me time to work out how the changes will work and read the forums as to what I should be changing in preparation! :0

Re: [ANNOUNCEMENT] Game Engine 0.4.2 Released

By AlexanDragon
9/13/2017 5:13 pm
Great additions. Question here, will we have a priority list when we want to grab two or more waiver wire?