supersloth003 wrote:
I question the reasoning behind the hotfix. If it raises everyone the same percent, then why mess with it? If it raised the mediocre to a higher level, while the better QB stay close to the same, I fail to see how that's fair. Also, I would think hot fixes should be implemented in the beta leagues first to see how they affect game play. It's not right that a hotfix which may have unintended consequences harms a team's result. I think, probably in the minority, that a hotfix should be implemented after the season. Certainly not the last game of a season, but maybe I'm off base. Just my two cents.
The reason was because the completion rate was one of the fixes addressed in 0.4.1, but the other hot fixes reduced it. I think 0.4.1 is stable now, finally, and don't plan on making any other non-critical fixes to it.
It may have been a better idea to wait another season to release it, but I still think it was the right thing to do (but letting other leagues into it early probably was not, because those are the leagues where the hot fixes hit in the meat of the season) because the blitz issue was on the border of getting out of control. Hopefully the next release won't take as long to develop and there won't be some exploits that I'm chasing again (although I suspect that there will be some discovered again)