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developing myfootballnow

By Charivari
5/26/2017 11:54 am
Hi all

I have been scanning through the forums.

It seems there are many more passionate players with ideas on what needs to improve than administrators actually in charge of improving the game (1 = Jdavidbakr if I am right).

It also seems that a lot of energy is wasted on frustration regarding flaws in the current version that could be used to act upon these weaknesses

So here is a proposal : Could JdavidBakr accept to open part of his source code to the players and invite all to code themselves modules that would improve X or Y aspect of the game. He would then be specifically dedicated to testing and inserting the modules he sees are improving what we currently have. Any module actually selected in the next version would give credits for his coder for example. We would make the game progress much faster this way and I suspect there would be less frustration as well.

Nothing new here, pretty much a small scale application of what is ongoing on the web with R or Python.

What do you think ?

cheers to all !

Re: developing myfootballnow

By Chipped
5/26/2017 12:29 pm
This sounds like it would be fun, although given that this is a game open source may not be the best idea if we want to minimize cheating.

Then again if someone is going to take all the time to comb through the source code just to find ways to exploit it, kudos to them.

Re: developing myfootballnow

By jdavidbakr - Site Admin
5/26/2017 8:52 pm
I'm not going to make it open source, but I have had a few offers to help - most of the time, as someone said on the MFN Tonight podcast, you do get what you pay for, not that the guys who have helped are not good coders, but since at this point in the game I can't offer any compensation there are often other priorities that prevent them from doing much.

If you're a programmer and are interested I'd love to chat about it, send me a PM.

Re: developing myfootballnow

By Gustoon
5/27/2017 3:59 am
Chipped wrote:
This sounds like it would be fun, although given that this is a game open source may not be the best idea if we want to minimize cheating.

Then again if someone is going to take all the time to comb through the source code just to find ways to exploit it, kudos to them.


Couldn't disagree more. This is a game that many of us just play to unwind with, to have some **** look for exploits is not in the spirit of the game.

Re: developing myfootballnow

By WarEagle
5/27/2017 9:08 am
jdavidbakr wrote:
I'm not going to make it open source, but I have had a few offers to help - most of the time, as someone said on the MFN Tonight podcast, you do get what you pay for, not that the guys who have helped are not good coders, but since at this point in the game I can't offer any compensation there are often other priorities that prevent them from doing much.

If you're a programmer and are interested I'd love to chat about it, send me a PM.


What language are you programming in?

Re: developing myfootballnow

By jdavidbakr - Site Admin
5/27/2017 11:24 am
WarEagle wrote:
What language are you programming in?


The website runs on Laravel (a PHP framework), the game engine is in C++

Re: developing myfootballnow

By King of Bling
5/27/2017 7:16 pm
I thought it was in Swahili?

Re: developing myfootballnow

By Mcarovil
5/28/2017 4:23 pm
This. Exactly. That's why I'm happy to be in at least one maybe two leagues that are **** free. Love the game and it's quirks.

Gustoon wrote:

Couldn't disagree more. This is a game that many of us just play to unwind with, to have some **** look for exploits is not in the spirit of the game.

Re: developing myfootballnow

By Gustoon
5/29/2017 1:05 am
Ha ha "**** free", sounds like a slogan for wet wipes

Re: developing myfootballnow

By AlexanDragon
5/30/2017 11:02 am
I volunteer if someone is needed for "create a private league" testing to help develop the game:D
Last edited at 5/30/2017 11:03 am