I'm not worried. The team that's hurting might be the deepest in all of MFN. I just want to make sure the AI doesn't sub all my injured players back in.
Ares wrote:
In my experience with MFN, there's really never a time where IRing a player is necessary. The estimated injury time is for the player to return to full health, but they can re-join the starting line-up if needed well before then. This sim is particularly friendly when it comes to long term and catastrophic injuries.
Yeah I only IR if it's late in the season and they're probably not coming back or if I can find a decent replacement but don't want to cut the player.