I know its not in the game yet , but the separation of how punish/courage is used might give more realistic feels of different ways to catch tough more inaccurate *****.
I like the current idea but feel different types of players will be ignored and make it quite easy to land these tough passes.
Over the middle I like a tough guy...and on the outside deep I like a guy with some jumping ability. Our current engine has both of those types of guys mashed together.
Combine it with a bit QB accuracy and the window for forced incompletions is tiny. So tiny I am seeing either a catch, knockdown, defense hold, int, and throw a ways before I see a plain old QB miss.
Shrink the defenders ability to make a knock down at least, and to get real crazy I would suggest speeding up the clock and the rate at which all passes travel. That is the real key to playing with player weight as that will change there individual 40 times.
But distinguishing how courage/ punish works in relation to actual jumping or a forearm shiver might help, but mI ghat be less shocking to users.
As JJ Watts record breaking knockdowns were definitely not due to his vertical though it was impressive for his frame but by no means elite. My dline men are short and knockdown too many passes.
So do LBs ....the ***** moving so slow and these LBs who can't cover are disrupting passing lanes too often.
All very visually distorted to me, but I believe . ....