When CUST-76 opened up, I drafted the best possible OL I could to put fast OL to the test. From what JDB has said, fast OL should mitigate the advantage that fast DEs have. And, while I don't necessarily test a developer that doesn't sufficiently test his own code before handing it over to me to "test", I thought that nothing could be worse than how slow OL play.
And what I've found is that they aren't worse, but they **** just as hard.
Here's the OL that I ended up with after one of my players busted in camp. I haven't listed Strength because it doesn't matter for pass blocking, but for four of five OL it's between 95-100.
Position - Pass Block - Speed - Acceleration
LT - 98 - 100 - 100
LG - 99 - 100 - 94
C - 66/100 - 100 - 100
RG - 95 - 96 - 100
RT - 51/100 - 100 - 45
Now there are two weak links in C and RT since those players are still developing at position. Also, all of these players are traditional OL (between 273 and 323 pounds - **** that RT is heavy).
Here are the stats through the first two games.
Game 145 drop backs, including ones called back for penalties
5 sacks
40 passes, including ones called back for penalties
12 pressures
Game 243 drop backs, including ones called back for penalties
9 sacks allowed
34 passes, including ones called back for penalties
5 pressures
For those of you keeping track at home, it breaks down like this:
88 drop backs - 14 sacks - 16% sack/drop back
74 passes - 17 pressures - 23% pressure/pass
I'll update this as my season progresses and my players gain play knowledge, but it's not looking good.
My QB is also doing a good job of showing off the divide by zero bug in the passing game where the WRs run around after their routes are complete and the QB just waits until he gets sacked.