blackflys wrote:
What stats are lacking? Get a better blocking team if you want to move the ball against blitzes And screen passes aren't that big of a gainer in real. Barely ever are a go to play . Maybe on 2nd and 20. adjust to how this game is. No matter what there's always gonna be issues. This is the best sim game ever made of its kind.
Since this has gotten so far from my OP, let's double back. I'm not arguing that it's not a great sim because it is. I'm saying that it just isn't fun anymore (at least for me).
The reason is because I just spent a year crafting a game plan that relied heavily on short passes. Figuring out which ones worked best for any QB. And figuring out how to compliment a short passing game with a running game that went either outside or inside (I haven't relied on the HB Counter in months as much as I had gotten accused of it).
The code changes made it impossible for me to continue playing the style that I liked to play because there is now not as much benefit from a short passing game as going to a medium passing game. Here's why:
1) Completion percentage is way down. The short passing game is volume of passes versus yards gained per pass. If I'm completing 60-65%, which is where I like my teams to live, I'm fine with a lot of 3-5 yard passes. If I'm completing <60% or, worse, <55% of my short passes, I'm not moving the ball as effectively.
2) INTs are way too high in the short passing game. The accuracy nerf caused a situation where you're more likely to turn the ball over throwing short than you are throwing into double or triple coverage. I don't know exactly why this is. It could be because the QB can't thread the ball between defenders that are closer together anymore. So you're better off throwing the ball long because a WRs courage will always be stronger than cover skills plus punish.
3) Open WRs drop too many passes. The bonus that WRs get from courage for catching ***** in coverage is stupidly high. A WR with 50 catch and 100 courage is better off with a defender draped over him than he is in the open field. This was a problem before, but now with QBs not able to accurately throw a pass to an open WR running a short route, the problem is compounded. So, again, better to run the WR long and let the QB chuck it up for grabs.
All three of these reasons are why the game isn't fun for me. I want to be able to run a New England styled short passing offense that occasionally throws the ball medium or long distances, but the code change was specifically geared to make these offenses less effective. Basically, I now have to spend another full year building a medium/long passing system to effectively compete.