This is in beta chat MFN 1
"By jdavidbakr - Site Admin
5/21/2016 7:15 am
I rewrote some algorithms with the passing game. I've done limited testing but am happy with what I see so far. A couple of points with this update:
* The sack where the QB runs to the sideline should be eliminated
* Offensive line should pass protect better, and the pass rush/pass block attributes should have a greater impact
* Defense Ends and Offensive Tackles, when engaged, are now also considering speed (acceleration + max speed) as the DE will do more speed rushing.
* QB passing accuracy bar carries a bit more weight than it did previously. QB's with 50-rated accuracy should no longer do as well as they have.
My limited testing indicates that this has reduced the sack rate, and the top QBs are more directly related to their ratings. I welcome your feedback as you watch the week 5 games"
Up coming in mfn1 is the ability to target a WR based on Route postion and player experience. Or that is my interpretation because we have not seen this one feature in play yet.
The game is way different. QB'S could rush for 1000 yards a season and low rated DES with speed and low pass rush are closer in effectiveness to DEs with less speed and more technique.
Last edited at 7/12/2016 1:56 pm