Hey guys,
I'm really glad you started this discussion. I've thought long and hard about ways to implement credit usage beyond just signing up for your team, and am really glad to hear some of your ideas. I'd love to continue to hear your thoughts on things you would like to be able to do!
One of the main goals I have is to keep the playing field level regardless of whether someone pays in or not, so Morbid and pizzadict are absolutely right - there will never be a competitive advantage to anyone who can pay a few bucks over someone who doesn't want to do that.
Up until this last summer I had it where you could just play in a single league without having to purchase credits, but I would rather have the leagues be fuller than try to get a bit more revenue; since I opened it up the leagues have been more full, and it's been a lot more fun.
I do like the idea of being able to change the names of your draft picks - I hadn't thought of that one before. Uploading logos is an interesting idea as well, I'll think on that one. I agree with pizzaddict about giving too much control can ruin the history, so that's a road I will tread lightly down.
One feature I do have nearly ready is the ability to create and manage your own league. In fact, the MFN-7 draft was a dry run of the allocation draft that will be an option for a custom league. In this case, the league owner would have complete control over the team names, locations, etc. If all goes as planned this should be available by the end of the year.
Thanks again for your comments - I will follow this thread with interest!