jdavidbakr wrote:
* If you have a heavy run game plan and go into hurry up, your QB and receivers are more fresh than they otherwise would be.
* If you have a heavy run game plan and go into slow down, your RB and OL might be more fatigued than they otherwise would be.
This still doesn't add up in the game that I played.
My opponent ran 28 passing plays and 14 running plays through three quarters. Using this logic, his receivers should have been fatiguing by the fourth quarter, and they suddenly became dominant.
So maybe the time of possession plays a factor? Nope. My team held the ball for 28:12 through three quarters to my opponents 16:48. My defense should have been as fresh as his offense.
I didn't get the point that jsid was making about hurry up being "great". Also, does changing play selection mean that the offense suddenly starts exploiting a defensive game plan by calling longer passes against running sets? What does that even mean?
It would really help if (1) we knew what a "pass" defensive set was per the code and (2) could control our prevent defenses through rules or game planning.