warrior462 wrote:
Cjfred68 wrote:
Speed is king but ball carry becomes a factor after the player gets the ball and directly effects YAK
Everybody knows a football weighs about 250 pounds, so it makes perfect sense that a 90 speed receiver carrying a ball will always get run down by a 60 speed LB who started 10 yards behind him, because the LB doesn't have a super heavy ball to carry.
I never said I agree with what the code determines but just explaining why it does what it does. I realized a long time ago that if you play MFN like it's real football....you lose.
Default Player weights directly impact a players trade score and what players the A.I. will draft, sign or extend when they run a team.
Custom player weights allow you to weigh each attribute based on how the sim actually works to make drafting, trading and signing players easier for each owner.
JDB has been asked for at least 5 years now to update the default player weights to make them reflect how the actual game plays and he has been stubborn in his belief that the default player weights are where he ultimately wants the game to become.
That means we are all playing a broken game which doesn't value speed or other relevant attributes that are currently important in the current version.
This creates a list of problems to include:
*A.I. run francises are a disaster
*new users are handicapped
*predatory trades
*rosters full of WRs & CBs
*ridiculous player generation
*bad drafts
*empty free agency (especially in full leagues)
Not to mention, why the **** is Joe Biden playing in the secondary in the first place????