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Main - Bug Box

Unlogical effects of GP Distance Adjustment Speed

By Lunkan
11/04/2018 7:35 am
In an other topic ("Why of why" in Suggestion Box) I thought an error depended of something else 1. not following the percentage orders of play type, but I got answers that error depend of this, and this is a "bug" in logic itsellf, so I make an own topic of this, because it mess up more than one thing.
GP Distance Adjustment Speed
Each play adjusts your offensive short/medium/long ranges. A low value here causes this adjustment to occur slowly, a high value causes it to change quickly. Recommended values are between 5 and 10.
10

This ISN'T a bug in PROGRAMMING
but IS a "bug" in LOGIC :)

Actualy it's OPPOSITE to logic, because 2. if the first play become SHORTER than average of the chosen play type, then the following plays logicaly need to become LONGER than average for the play types cjosen in the following plays. This sim function make the following SHORTER instead of LONGER...

Why is it made like that??

So this logicaly need to be
a) skiped
or
b) changed to OPPOSITE effect.

Re: Unlogical effects of GP Distance Adjustment Speed

By raymattison21
11/04/2018 8:55 am
Re: Play Distance and GP Distance
By jdavidbakr - Site Admin
2/19/2018 3:38 pm
The actual formula is this:

1 - (prev_short * ((100 - GP)/100)) + (last_play * (GP/100))
2 - ((prev_short * ((100 - GP)/100)) + (last_play * (GP/100)) * 3/4
3 - ((prev_short * ((100 - GP)/100)) + (last_play * (GP/100)) * 3/5
4 - ((prev_short * ((100 - GP)/100)) + (last_play * (GP/100)) * 1/2

Re: Unlogical effects of GP Distance Adjustment Speed

By raymattison21
11/04/2018 8:59 am
Re: Play Distance and GP Distance

By setherick
2/19/2018 8:13 pm
OK - plugging in the correct formula leads to a magic number between 12 and 35.

How I'm arriving at that logic is looking at a scenario of a team that runs 100% of the time on first down against a blitz 2 defense. In that scenario, your average YPC for rushes will be between 0-1.5 yards.

When you get 0 yards on first down, the max Medium distance on you 2-10 play gets set to the following:

GP -- Yardage

12 -- 9.90
35 -- 7.31

So 12 is the lowest you can get to force 2-10 to be a Long distance play.

Similarly, if you get 1.5 yards running on the first play, your 2-8.5 play gets set to the following:

GP -- Yardage

12 -- 10.31
35 -- 8.49

Meaning that 35 is the lowest value you can get for your 2-8.5 play to be Long

Re: Unlogical effects of GP Distance Adjustment Speed

By Lunkan
11/05/2018 6:52 pm
raymattison21 wrote:

How I'm arriving at that logic is looking at a scenario of a team that runs 100% of the time on first down against a blitz 2 defense. In that scenario, your average YPC for rushes will be between 0-1.5 yards.

When you get 0 yards on first down, the max Medium distance on you 2-10 play gets set to the following:

Not sure my sleepy brain understood all :)
What you write will perhaps solve it IF 3rd become a long play.,
but STILL if the 1st get the lowest, the 2nd and 3rd will get LOWER in average thaan without this, which make UNEXPECTED problems if trying to play "Westcoast", don't it...?

So why having such OPPOSITE of wanted effect at all??? :)