JDB
I see that "Player to user favor" is "in progress".
PLEASE do not implement this, or anything else related to playing time (player usage), until you give us the ability to manage this.
It makes no sense to me why you would want to penalize us for anything related to playing time when you haven't given us the ability to have any control over it, other than just sitting a player.
We need to be able to set fatigue settings by position, playing time by position, and have rules to determine when you pull (or put back in) your starters, etc.
The vast majority of my gameplans are nearly 50/50 run/pass. Yet there are still games where I run the ball 90% of the time, or pass it 90% of the time. I shouldn't be penalized with my QB or RB becoming more injury prone because they were used too much, when I don't have any control over it. I should be able to split carries between two or more RBs, for example.
Thanks for your consideration.
Last edited at 10/19/2015 6:30 am