When I first started, I posted in a thread in MFN-2 regarding a suggestion on the implementation of scouting mechanic, and thought I'd re-post it now to the suggestion sub-forum for discussion.
Introducing Your Scouting Department!What I propose is first to include either one of two systems.
1) A new staff position (Head Scout). Hired from a separate pool (to avoid coaches and scouts bouncing between roles, which would just be silly), they could either share the same attributes as the standard coaching staff or have ratings by position group (ie QB, WR, TE, HB, OL, etc). Players would also be able to specify how their scouting department allocated its time via a 1-10 metric for each position group (also, as a
wild card suggestion: a slider for how much focus to spend on "Major Prospects" versus "Lesser Prospects"? That is, do you want your scouts focusing on vetting the top tier players projected to go early, or instead trying to scour the small schools for hidden gems).
2) Your scouting department gains experience over time based off of how you have them weighted. If you consistently have CBs weighted at 10, and HBs at 0, over time your scouting department will become naturally superior at quickly and accurately evaluating new CB talent, while simultaneously getting worse with HBs. At any time during the pre-Training Camp stage of the season you can fire your scouting department for a clean slate.
The two ideas could also potentially be implemented in tandem, with your Head Scout's initial talents molding over time to reflect their actual duties and expectations.
How it WorksNew draft classes would now be generated at the start of the regular season, and as they are initially created the estimated attribute ratings of these players would have a moderately to significantly high margin of error (this includes static attributes such as speed, strength, etc). As the year progresses, the range drift on the draftees would begin to tighten to a more realistic representation (as your scouts work, the players play, combine/pro days happen, etc), the degree to which would reflect your scout's abilities in that area as well as how highly that position was weighted for their evaluation. By end of season spin, this shift would be completed, and however you view the players would be thereafter set until you get them into training camp.
In this system, you should have a very accurate view of those positions that you weighted highly and for whom your scouting department was best at scouting. On the flip side, you may very well end up sitting at the end of the second round looking at a seemingly highly rated DE, but since you had set your scout to 0 for DEs it may very well end up that the reason he fell so far is other teams DID scout him and found out he didn't live up to his hype.
Overall ImpactThe result should be subtle, because no one likes
too much gambling, but thanks to the variability it would be a very nuanced way of differentiating each player's perception of the draft class, which most definitely reflects the reality of the real league (just ask Jerry Jones about Manziel, compared to all the other QB hungry teams that ended up passing on him). It also introduces second guessing as a player slides: did I misevaluate this player? Did everyone else see something I didn't? Perhaps most importantly, it also allows for more 'late round steals' as potentially gifted players slide out of focus.