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Idea to correct WR/CB in other position exploit

By billstein
9/11/2024 12:55 am
In my opinion, this is the biggest problem right now. Season after season is won by teams using this exploit, with teams refusing to use it having no chance.

Here's my idea. It would not be realistic to hit physical stats, but... Play knowledge should be attached to how many times a play is practiced or used in game ONLY at that position. If a player is practicing at WR, he gets no play knowledge at RB for that practice.

If that's too hard to implement, a severe play knowledge penalty could serve the same purpose. A WR playing RB... 70% (or so) loss in play knowledge.

Re: Idea to correct WR/CB in other position exploit

By ArmoredGiraffe
9/11/2024 12:01 pm
Already implemented unless I'm misinterpreting what you're saying. A player who's position is WR only gets position experience at that position during midweek sims and receives no position experience from any position related to where he is at on the depth chart ie RB/TE

Re: Idea to correct WR/CB in other position exploit

By billstein
9/12/2024 2:29 am
Close... and a part of it... but the main idea is play knowledge. They should not get play knowledge as a RB if they're practicing at WR.

Re: Idea to correct WR/CB in other position exploit

By Kababmaster
9/12/2024 3:59 am
billstein wrote:
Close... and a part of it... but the main idea is play knowledge. They should not get play knowledge as a RB if they're practicing at WR.


I'm not sure why you might think that? I could understand WR/CB....but RB/WR are a closely alligned group, just like WR and TE. I'm sure there are plenty of TE's and RB's that line up in the slot in the NFL.

Re: Idea to correct WR/CB in other position exploit

By ArmoredGiraffe
9/12/2024 1:43 pm
I don't know about that. I think separating play knowledge from just knowing a play into knowing a play from certain positions is not really solving the problem and makes it more confusing.

People have success with plays with 0 play knowledge anyways so let's just decouple weight and speed and go from there to start fixing the issue of underweight players

Re: Idea to correct WR/CB in other position exploit

By martinwarnett
10/30/2024 5:46 am
A quick fix would be to, for players out of position like WR as TE, or CB as DE, it automatically hammer a speed penalty on those players so they are slow as a snail.

Longer term, the player attributes need to be balanced.

Re: Idea to correct WR/CB in other position exploit

By ArmoredGiraffe
10/30/2024 8:36 am
martinwarnett wrote:
A quick fix would be to, for players out of position like WR as TE, or CB as DE, it automatically hammer a speed penalty on those players so they are slow as a snail.

Longer term, the player attributes need to be balanced.


I like that but I would just override OL into TE1 and WR1 on the hitch and have my WR be the only open receiver since he would be the only non out of position player and not impacted by a speed penalty. Honestly several plays you could do that on that would be pretty sick to do

Re: Idea to correct WR/CB in other position exploit

By martinwarnett
10/31/2024 3:22 pm
ArmoredGiraffe wrote:
martinwarnett wrote:
A quick fix would be to, for players out of position like WR as TE, or CB as DE, it automatically hammer a speed penalty on those players so they are slow as a snail.

Longer term, the player attributes need to be balanced.


I like that but I would just override OL into TE1 and WR1 on the hitch and have my WR be the only open receiver since he would be the only non out of position player and not impacted by a speed penalty. Honestly several plays you could do that on that would be pretty sick to do


It's a tricky one.

As you say, there are many "workarounds" that evade any sticking plaster on this issue.

Re: Idea to correct WR/CB in other position exploit

By Waitwut
11/01/2024 1:40 pm
Add a multiplier to the player out of positions exhaustion. I.e. a CB going head on with a OT uses more energy then if in position running in coverage.

Then you still get to play it, but the cost has a long term effect over the course of the game.
Last edited at 11/01/2024 1:41 pm