TheAdmiral wrote:
Ok, let's take [5+ teams] [every] season.
Sometimes injuries hit, c'est la vie. With good squad building and judicial use of fatigue settings you can plot a path through - as you did.
It's a physical game, injuries will occur.
I edited something, but it makes for a good point.
Every single season, the NFL is buzzing in anticipation with roster moves, promising rookies and about 10-16 teams being touted as legit super bowl contenders.
Then the sun goes down and takes a third of the league with it and teams start scambling for fixes and patches.
It happens EVERY. SINGLE. SEASON.
The amount of times I heard "Dude came from practice squad and really made a difference" is... I don't know. 2-10 the 11 years I've followed the NFL?
It would obviously be different in MFN, as we have exact stats and can more or less predict the average quality of the players.
I hate it when my starters start dropping like flies, but I know that it happens to everyone and what makes a difference is how we face adversity. I'm at a point where my team has peaked and will be going down. How I handle this period is way more exciting to me, than the first 7 seasons where I've more or less AFK-steamrolled.