WarEagle wrote:
5 things would go a long way to making the Ai more competitive on a consistent basis:
1. Re-sign FAs to the minimum they will accept instead of just giving them what they ask for (or more).
2. Ai coaches shouldn't select shotgun run plays in their weekly playbook. When I play an Ai team I know there are going to be a few of these "free" loss of yardage plays for my D.
3. Change the player weights used by the Ai to reflect what is actually important to a player's success, or at least closer than the current weighting systems being used.
4. Evaluate players based on their best position, not default position.
5. NEVER draft a P, K or FB in the first 4 rounds.
If everything else stayed the same and those 5 items changed, you would see the Ai become more competitive on a consistent basis immediately.
I going to run a an offensive that doesn't use any of the exploit runs and picks all the **** runs. Of course I will use them situational where they should work. They way I have always ran was to spread it out and run off tackle or tighten it up and run outside.
Without run key blitzes being ran so often vs a pass heavy offense I see them working on 3rd and long. Maybe not as good as other run strategies but we will see.
I did what you said and perhaps it is those runs that completely kill a drive. Still, I played brexel in his run only offense and my AI defense held him to 3 points. On the other hand my AI offense only scored one TD on a pass to the running back . This is the old code......the new code is easier to run under.