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Main - General MFN Discussion

Quick Injuries Question

By Phaldun
2/20/2023 12:09 pm
When you have a player injured, no matter what it is or it's severity, do they heal a little bit faster if you deactivate them instead of keeping them active?

Re: Quick Injuries Question

By mmr253
2/21/2023 6:11 am
I'm not sure whether they actually heal faster but by deactivating them you obviously take away the risk of them entering the game and getting reinjured. The problem comes when you have too many injured you can't deactivate them all and still me the minimum for active players.

Re: Quick Injuries Question

By raidergreg69 - League Admin
2/21/2023 2:44 pm
mmr253 wrote:
I'm not sure whether they actually heal faster but by deactivating them you obviously take away the risk of them entering the game and getting reinjured. The problem comes when you have too many injured you can't deactivate them all and still me the minimum for active players.


That's when you do depth chart gymnastics. If one has too many injuries, bury active injured players at the bottom of the depth chart. Let's say you have 44 healthy players and the rest you'd rather not play. Take 2 injured players and leave them active, but make them your last WR, RB, TE, whatever their position is so they're the last option.

Re: Quick Injuries Question

By Cjfred68
2/23/2023 5:15 pm
If I'm forced to activate a player who is injured, I will bury him as QB3!

K and P is another option