Morbid wrote:
jdavidbakr wrote:
Look at MFN-1 for the most recent updates to the draft class algorithm, the other leagues are still a little behind what is currently in the cooker.
FWIW, the "0" attribute is relative, i.e. a 0 speed does not mean they can't move, it just means they will be slower than the other players. A light weight 0 speed player might be able to outrun a heavy 100-speed player who takes too long to get up to his max speed.
I have never noticed the speed difference. I have seen DL out chase other defenders to make tackles. Is this only in MFN-1?
This does exist in all leagues - basically the physics are calculated with the acceleration being the "thrust" and the weight of the player being used to calculate how much thrust is needed to increase the speed. The "max speed" is a cap on how fast a player can go and no longer accelerate faster.
MFN-1 is going to have a tweak where the max speed is reduced based on weight to help reduce the big linemen getting up to their max speed and outrunning other players, even though it may take a while, essentially making weight affect max speed in the same way it affects acceleration.