WarEagle wrote:
...except that I don't think you should be locked into a contract until after training camp, AT LEAST until after the draft.
I agree. Eli/Ryan, anyone? I would think locking contracts after the end of draft sims, which is more in line with RL NFL, would encourage draft day trading.
Scenario: Round 4.. Need a TE. GM X drafted a player from my board in rd 3. I send my rd 4 and next yrs’ 3 for said TE. GM accepts trade due to no cap penalty. I take full rookie contract (inc bonus on said TE). I am quite sure there are many other benefits to realizing this aspect of NFL contracts.
Googling for the start of the NFL fiscal salary year strangely proves to be difficult, but I would prefer it to be the same here in MFN.
TheAdmiral wrote:
When bidding for Free Agents it would help to know the top 5 wages being paid to that position and the League average for that position.
As such, doing so would allow for the implementation of restricted FAs, the exclusive franchise tag, and the non-exclusive franchise tag in MFN. More specific to TheAdmiral’s intent, I believe, would be a more competitive balance in contracts offered by both human and AI (properly coded as such) FA contract offers.
FA contracts have become too easily manipulated, and making them completely blind severely hampers the decision making process and encourages less experienced MFN players to make unexpected and severe cap mistakes (which leads to the "cap crushed team abandonment rabbit hole…")
TheAdmiral wrote:
The cap itself should rise by no more than 5% and should occasionally remain unchanged or be reduced. BUT only if the tools are in place for an owner to make more informed decisions.
Perhaps in the mythical next generation UI, the ability for the system to collate a leagues' annual attendance and spit out a cap increase/decrease will happen. It certainly should.
I singled out the above quotes because I agree with them so much. I appreciate the attention drawn to such grave game play concerns. The lack of these concepts introduced by TheAdmiral and WarEagle is a very large part of why the MFN experience is no longer similar to the actual NFL. The two have become so separated - in the user interface alone - as to no longer have a healthy common identity. It greatly lessens the overall user experience. This thread focuses on only the player contracts, and the differences between the NFL and MFN structuring are polar.
Stagnation Kills.
Last edited at 5/16/2021 5:12 pm