VillagerChris wrote:
The developer isn't really wrong on this point.
Why not have an option when creating a new league to reduce the salary cap by 20%? As far as I can see we have way to much cap to work with as it is. A reduction would mean the FA pool would have a significant number of average+ players at all times. It makes rookie contracts more meaningful as well as draft picks. It adds more value to every player on the trade block as the receiving GM will have a player without a bonus attached, it also adds value to having expendable cap space to make those trades while being able to take the dead money hit. You can't stack all 85 rated players for their entire career. You can't accumulate 25+ draft picks every season.. and on and on we go.
Seriously why not? It doesn't affect any current leagues, it would be an option for new leagues. I can't imagine this costing any significant amount of resources to implement.
Same reason injuries are lower too. As an arcade style here is on purpose as if a general user would be disappointed to lose a star player to a career ending injury.
Rookie contracts are low for the 1st rounders but high for third rounders? The renegotiated contracts are way to easy to maintain...the players should garner much more as if they were FAs, but it is based off the last years top contracts. So , stuff has been tweaked to make it harder but still to easy.
The nfl makes you use all the cap with the 89 % rule we don’t have that either which add to large caps. The older the league i s the easier the cap is to manage ... well unless you send out max contracts for FAs that slip through due to the lack of an owner or just plain mismanagement or of bonuses