Rotor wrote:
Is this a fact (that in MFN some players are injury prone)? Thanks!
Hidden Attributes
By jsid
5/19/2015 2:54 pm
Are there any hidden player attributes that we can't see in the bars like durability/injury prevention, clutch, x-factor? I've wondered about all of these items during different aspects of the game.
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Re: Hidden Attributes
By jdavidbakr - Site Admin
5/19/2015 3:59 pm
No, only boom/bust is hidden. I've gone back and forth about having those types of attributes, honestly about halfway on the fence. I like the idea, but I also think that some of those attributes could cause a good bit of frustration if you aren't aware that they're there.
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Re: Hidden Attributes
By jsid
5/19/2015 4:04 pm
jdavidbakr wrote:
No, only boom/bust is hidden. I've gone back and forth about having those types of attributes, honestly about halfway on the fence. I like the idea, but I also think that some of those attributes could cause a good bit of frustration if you aren't aware that they're there.
Thank you for the response. I like it the way it is as well. Follow up to injuries - Do past injuries make a player more susceptible to future injuries? e.g. All other things constant and all body parts at 100, will a player with 3 serious leg injuries be more likely to be hurt in the future than someone with no injuries or is it all just the way the rolls go?
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Re: Hidden Attributes
By jdavidbakr - Site Admin
5/19/2015 4:12 pm
jsid wrote:
Thank you for the response. I like it the way it is as well. Follow up to injuries - Do past injuries make a player more susceptible to future injuries? e.g. All other things constant and all body parts at 100, will a player with 3 serious leg injuries be more likely to be hurt in the future than someone with no injuries or is it all just the way the rolls go?
This is also something that I considered and decided against - mainly because I didn't want the deflation of an injury like that to cause someone to walk away from the game. I used to play another community sim and this happened to my star RB just when my team was turning around for the better - after several years (real years, not just sim years) of building my team to that point, my team went back to where it was when I first took it over. I really lost the desire to go up that hill again and that was the beginning of the end for me in that league.
What _does_ happen is, if a player is currently less than 100%, he is more likely to get re-injured. The more severe his injury, the more likely he will obtain another one. And, if a player has some severe injuries in his history, his probability to retire early increases. But once a player gets back to 100% he is not any more likely to be re-injured than someone else who never got