I think it would be very helpful if we could set our gameplans for hurry-up and run clock situations similar to how we do offense and defense.
For example, right now we have 1st, 2nd, 3rd (along with short, med, long), and we can set the percentages for outside run, inside run, etc.
I think it would be great if we could set these percentages for hurry-up and run clock also.
My definition of hurry-up is get to the line quickly and run the play. And run clock means to snap the ball with less than 5 seconds on the play clock (ideally 1). In both situations the play could be a run or a pass.
It seems that in these games hurry-up means throw every down, and run clock means run every down, usually for a short gain/loss, then punt.
I know I would enjoy being able to manage these situations better.