If you have seen it, JDB provided the magic formula for passing accuracy in the main forums. Well, he admitted at all players start with 100% knowledge of the best place to throw the ball and then there are a series of penalties that are applied to that placement. Here's the formula and thread:
(80% accuracy attribute + 20% experience*) x (reduction based on scramble skill/movement) x (reduction based on duress) x (reduction based on distance) = accuracy for pass
* "experience" is actually a more calculated formula that takes into account the player's positional experience, his experience with both the offensive and defensive plays, his fatigue, and crowd noise. His positional experience (what you see on his player card) carries the greatest weight, followed by his fatigue, followed by his play experience for each play, followed by the crowd noise.
https://private75.myfootballnow.com/community/thread/1/2287?page=2#15114
I'm most interested in that first set of parameters. And specifically when we reach a point of negative returns for accuracy and how drastic those negative returns are.
That footnote is the most important thing for the set of calculations I'm going to layout. The way I read that footnote, a player will never hit 100 experience because they will never have 100 knowledge of their play or a play they are playing against. There is enough anecdotal evidence to show that knowledge is gained too slowly to get there. So for the next set of calculations, 80 will be used as the max experience a player can obtain.
For clarity sake, setting the ceiling for experience at 80 will mean that accuracy attribute will never reach 100. The max will be 96 (80% x 100 Accuracy + 20% x 80 Experience).
The point that we reach negative returns is 80 with an experience ceiling of 80.
Accuracy Experience Adj Accuracy Difference
100 80 96 -4
95 80 92 -3
90 80 88 -2
85 80 84 -1
80 80 80 0
75 80 76 1
70 80 72 2
65 80 68 3
60 80 64 4
55 80 60 5
50 80 56 6
45 80 52 7
40 80 48 8
35 80 44 9
30 80 40 10
25 80 36 11
20 80 32 12
15 80 28 13
10 80 24 14
5 80 20 15
0 80 16 16
What this means is that until your QB reaches an accuracy of 80, your player's position experience will improve your accuracy skill. At 80, there is a net of 0. And after 80, your accuracy will actually be negatively impacted by your player not having full experience.
This formula holds true for whatever the experience ceiling is. Your QBs accuracy is much more negatively impacted the worse your experience is, which makes sense (at least in this sense.) So if the experience ceiling is set to 66, which is probably closer to what a typical QBs experience level is, you reach net 0 for accuracy at 66. A 100 accuracy QB with 66 experience has an adjusted accuracy of 93.2.
Until we have a better sense of how likely a player will obtain greater than 80 experience, how does everyone feel about that number? If we like it, then the lesson here is that QBs with an accuracy over 80 are less accurate then their attribute says.
Last edited at 10/21/2016 8:20 pm