murderleg wrote:
setherick wrote:
murderleg wrote:
setherick wrote:
eddiec27 wrote:
So his Field of Vision rating ( 99/100) is meaningless?
Quite frankly, yes. Here's why.
1) QBs take forever (>3 seconds and usually >6 seconds) to make a decision and throw the ball, which is pretty ridiculous given current NFL standards: (this is a few years old, but still relevant)
https://www.profootballfocus.com/qbs-in-focus-time-to-throw/2) Because of 1, your QB will be under pressure >60% of the time they throw the ball even if you have the best OL in the game.
3) Your QBs accuracy while under pressure is affected by his Scrambling ability. Because of 2, your QB will have to rely on this skill a lot. I mean, really, a lot. It's ridiculous how much he'll use "Scramble" in non-scrambling situations.
So, yup, 99/100 FOV on a QB with 11 scramble is meaningless. Probably the best QBs right now to find are the ones that have 90+ Scramble, Accuracy, and Speed, and maybe some decent arm.
My qb in mfn-6 has 100 fov but 59 scrambling.
He's one of the best players in league history without question.
I fail to see how this is relevant.
1) It looks like 6 is still on v.3.2 so any comparison here doesn't really matter since QBs in that version stare down WRs. This is a complete tangential counter argument to whether scramble makes FOV meaningless. FOV was meaningless in v.3.2 for different reasons.
2) There is a huge difference between 59 and 11 in any attribute that directly impacts game play.
3) Your QBs arm strength suggests that you've run nothing but short passes, which I agree is the smartest offense in the old code. This means he's getting rid of the ball fairly quickly (in game terms in 3-4 seconds), so he shouldn't be getting pressured as often anyway.
Though it had switched over. My mistake. I thought they all had it by now tbh. I apologize.
My point was that FOV isn't useless with low scrambling. 59 and 11 should both ****, 11 should just **** a lot more. I now realize this is irrelevant because the league hasn't switched yet, I didn't know was the case when I made the OP.
I didn't throw all short passes. I called long ***** at about .65 - .75 of the medium *****.
In my opinion FOV is not something that
should be game changing. Look Off Def. should be much more important.
Anyway, I see your point setherick, and good luck during these upcoming seasons in 1 and 75.
If i understand the mechanics correctly. There is only two reads per resdistribution of the QBs pocket. Or maybe two reads and then one read per QB redistribution.
The old code had one per. I think...
The play called dictates the primary recievers based on name and play depth?
That first read has a pattern where throws go some where and some of it is based on FOV and how open your various targets are?
I see it as much more complicated, but more recievers that are legit has to have a benefit from having a high FOV.
The game does seem to look out side in with at least two reads in his visions path..... so to me that would be the games logic for deciding targets? After the pocket breaks down this process is repeated?
So, there is actually multipule reads happening on multipule levels during most pass play over 3 seconds? Or i am getting way too creative here.
When dump off are calculated in has to do with FOV. Right?
There are not many concrete stuff on this as i have been throwing the ball up there in all leagues as a general stragety from my game inception and doing well with low rated players routinely.
Maybe a better question is does FOV work like this?
Probaly need some other skills too but a savey veteren QB will do this every time.
The D is blitzing and safties are cheating up. The coordinator knows its time. They call a play where a clear mismatch is there. Most likely a slot, TE or RB sneaking out by selling another look and then bursting down field. In a split second the LB or Saftey is in recovery mode.
All that is key but what should truely dictate is the QBs FOV. He maybe lookin left but in his gut he knows his man on the right has a beat on coverage. True , look off should matter there and accuracy too!( how many time do bad/ young QBs blow that golden opportunity)
And i swear i see that sometimes here under the new code. With regularity, it just might be with an accurate guy. Cause that is all i use for QB.
Last season i cut a guy with no accuracy(50 in my book) but intangables and a division foe picked him up. It was neat to see him do well against my high pressure good D. I mean he is a D rated player in my book and maybe C under defaults. So they lost but he seemed to read the blitz well. IMO. In other words maybe accuracy for shorter routes while reading the blitz doesnt matter too much under this code.
Also, i am noticing a difference in the Brees's and Rodgers's in the deep game while under pressure, but speed is too valueable skewing effects to make me want at least a 50 speed QB if not more. As that is pretty standard for D linemen too.
Still to me all this goes back to DEs not following a basic rule. Do not let anyone get outside of you. I know the gamecenter is a visual, but once that QB steps out side the tackles the play is now a scramble. The play has brokedown and no olinemen should be charged for a sack. Once past 3 seconds that sack is charged to the QB.
Plays are designed to see almost all possible targets before that time frame. I am not so sure that happens here? Yes FOV should be in use after on the scramble too, but to what effect? Underneath guys are open far too often while the QB is still in the pocket.
This is why the game is favoring mobile QBs. The code allows the D to get too close in the first place before the QB decides. His is rudementry and fundemental to a teams success.
NFL Scrambles happen on average about 15 percent of plays. Half of them happen due to coverage or pressure. Under 3 seconds is how long it takes bigger guy to press the middle or an edge rusher to press the outside on a busted block or missed assignment.
The D is close in that measure here. They get there quick like they are supposed to, but with the QBs decision to roll out instead of read the whole defense stand tall and make a good throw to the wide open underneath guy is lost.
Sometimes he stands tall and takes a sack when 3 underneath routes are open. If he D gives it to you that easy even the worst QB would take it.
We need way less scrambles and better reads in the pocket for quicker throws. But when they scramble the defenders need to be more intuitive too. Have their assignment be both.
Dont bail completly on your coverage assignment just in your line of sight have where the ball is at, you ,and your defender on an invisible rope so you can pouce either way.
Cause right now once a QB is outside the Tackles I dont know what will happen. Except having speed help create space allowing for more accurate throws. Plain and simple. Bonus if he takes off , but good luck fast linemen are the benefit now instead of just fast DEs and blitzers. Still, i am happy where we are at compared to before.
Just not over yet. These are some of the most detailed posts on he passing game that are up to date. Still the good samples sizes are small as most leagues are a season or two in.