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Re: trade balance

By parsh
2/15/2016 3:47 pm
New Interface:

I didn't want this to get lost in the other topic of 50 replies ..

I've been trying to do a trade with a couple of teams with early picks in my league and honestly I am confused.

I'm trying to trade a 4.15 for a 5.1, 6.1, 7.1.

first thing I do is click my 4.15 (trade bar swings all the way in their favor .. obviously)
I click their 5.1 (trade bar moves to light green in their favor)
I click their 6.1 (trade bar moves about an inch still in their favor)
I click their 7.1 (trade bar is now in the light green in my favor)

Here is the kicker ... if I add my 6.13 it swings back to their light green

If I unclick the 6.13 it goes back to light green in my favor .. of course. If I add the 7.15 it moves maybe a centimeter.

Im just trying to understand why the 7.1 adds so much value to the original trade

Old Interface ... dead even trade ... 4.15 = 5.1, 6.1, 7.1
Last edited at 2/15/2016 4:00 pm

Re: trade balance

By jdavidbakr - Site Admin
2/15/2016 8:11 pm
The old interface gave very little weight to the late round picks, but the new interface calculates it differently so that the weight is based on the ratio between the two sides vs. the total value of each side. So if you have a bunch of later round picks, they now swing the scale more unless you have higher value items in the package. The 7.1 will add more value just because the other items in the package are not worth as much. Basically one of the biggest issues with the old trade balance bar is that trades that consisted mostly of low-value items (late picks) wouldn't ever become out of balance because they didn't impact the meter very much, or high value items (high picks, players rated in the 80s and 90s) couldn't get into balance because the values were so high; the new algorithm is intended to solve that.

Re: trade balance

By Chipped
2/15/2016 10:11 pm
I don't really understand... why is the 7.1 weighted more than the 6.1 and 5.1?

Re: trade balance

By parsh
2/16/2016 12:18 pm
jdavidbakr wrote:
The old interface gave very little weight to the late round picks, but the new interface calculates it differently so that the weight is based on the ratio between the two sides vs. the total value of each side. So if you have a bunch of later round picks, they now swing the scale more unless you have higher value items in the package. The 7.1 will add more value just because the other items in the package are not worth as much. Basically one of the biggest issues with the old trade balance bar is that trades that consisted mostly of low-value items (late picks) wouldn't ever become out of balance because they didn't impact the meter very much, or high value items (high picks, players rated in the 80s and 90s) couldn't get into balance because the values were so high; the new algorithm is intended to solve that.


I guess I just don't understand. I get the trade balance would swing, I don't understand why it would swing that much. My thinking would be hardly a movement.

Re: trade balance

By jdavidbakr - Site Admin
2/16/2016 1:33 pm
parsh wrote:
jdavidbakr wrote:
The old interface gave very little weight to the late round picks, but the new interface calculates it differently so that the weight is based on the ratio between the two sides vs. the total value of each side. So if you have a bunch of later round picks, they now swing the scale more unless you have higher value items in the package. The 7.1 will add more value just because the other items in the package are not worth as much. Basically one of the biggest issues with the old trade balance bar is that trades that consisted mostly of low-value items (late picks) wouldn't ever become out of balance because they didn't impact the meter very much, or high value items (high picks, players rated in the 80s and 90s) couldn't get into balance because the values were so high; the new algorithm is intended to solve that.


I guess I just don't understand. I get the trade balance would swing, I don't understand why it would swing that much. My thinking would be hardly a movement.


The old meter is absolute, the new meter is relative. Because the package contained many lower-rated pieces you saw more movement when making changes (because relatively an item worth "1" has more impact when the total is only "10") on the new meter but didn't see any movement on the old one (where "1" would only move the meter by a pixel) (Those are not values associated with this trade, I just chose random numbers for illustration)