eyeballll wrote:
I dunno... Your QB is a rookie and has an intelligence of 15, and he made a couple of bad decisions... heh!
At a certain point, you have to realize that this is a simulation. You're upset that your qb threw the ball away on 4th down, yeah maybe not a great thing to do, but he's not actually an actual human with an actual brain. There are, and always will be, limitations to AI. It seems to me that you are expecting your qb (again, rookie with 15 int) to make Peyton Manning like reads and decisions. Perhaps you are asking for too much from the game.
I'm not mad that my QB threw the ball away on 4th down as much as I am that he took three sacks by staring at a WR.
You're also overvaluing intelligence by quite a bit. If Intelligence actually affects a QB's read progression, it's not documented. The only thing that the documentation says about intelligence is this:
Intelligence
Intelligence is primarily used to influence how quickly a player learns the plays he is practicing. It also influences a hadful of decisions in the game, like whether a receiver will extend his route past the first down marker on third down.
I'm actually well aware that this is a sim. As such, I'm well aware of how game code breaks down when certain variables are introduced that outweigh all the others.
For instance, here's how the QB read progression code works:
1) QB randomly chooses a receiver to be the primary target based on the weight of the play and the routes being run
2) The QB waits for the primary receiver to complete a route and then moves on to the next route, waits for it to be complete, etc.
3) Based on the receiver that the QB is staring at, he decides if he wants to throw the ball
Intelligence, therefore, has very little impact on QBs. The only skills that really affect the pass are accuracy, arm, and to a lesser degree lookoff. Given how bad the OL code works and the severe penalties to throwing under pressure, scramble and acceleration are next.
In the old RPG language, if you min-max those five skills, it doesn't really matter if your QB has a zero in intelligence and FOV. That is how you break code.
On here I get to do it for fun. Most of the time I get paid to do it.
How the QB determines the primary WR is here:
http://mfn19.myfootballnow.com/community/3/1361?page=0#8134
Last edited at 2/15/2016 8:55 am